Trasher

**PROJECT 3: Trasher! Extend Dasher to work with TrackPoints**
consider this scenario :

Using something with **fast processing & graphics**, eg **linux** on **PlayStation3**

Phat red flashing **cursor** so it is obvious where the **text** is going into

…**semi-transparent**
 * Big circle** on **centre of screen** taking up **most** of the screen


 * All objects** are in **bubbles around the rim**

Every bubble **repels** every other bubble The **more probable** ones have **bigger bubbles** ...more **gravity** … so are **pulled closer** to the **centre**

…which **inflates** the **bubbles in its path** …which will **gravitate closer** to the **centre** it is a **dynamical system** - as these bubbles inflate this **squashes the bubbles further away**
 * Pushing** on the **TrackPoint** it is like shining a **beam of light** from **a torch**
 * …tapered**

There is an **event horizon** (say a 2cm circle around the center) As soon as a bubble **touches** the event horizon it **bursts**, …**dropping its contents** on to the **cursor**

Imagine a '**wrong**' bubble is very big... you can **shoot it**! ... popping it, **it disappears** -- now you can see the **bubbles behind it**

At this point the **probability** of what is going to **come next** is **recalculated** and all the bubbles **resize and reposition**