PROJECT 3: Trasher! Extend Dasher to work with TrackPoints



consider this scenario :

Using something with fast processing & graphics, eg linux on PlayStation3

Phat red flashing cursor so it is obvious where the text is going into

Big circle on centre of screen taking up most of the screen
semi-transparent

All objects are in bubbles around the rim

Every bubble repels every other bubble
The more probable ones have bigger bubbles
...more gravity
… so are pulled closer to the centre

Pushing on the TrackPoint it is like shining a beam of light from a torch
…tapered
…which inflates the bubbles in its path
…which will gravitate closer to the centre
it is a dynamical system - as these bubbles inflate this squashes the bubbles further away

There is an event horizon (say a 2cm circle around the center)
As soon as a bubble touches the event horizon it bursts,
dropping its contents on to the cursor

Imagine a 'wrong' bubble is very big... you can shoot it!
... popping it, it disappears -- now you can see the bubbles behind it

At this point the probability of what is going to come next is recalculated and all the bubbles resize and reposition